Week 07 Progress
Mentors Feedback Summary
- Adding DOF would help define the shots more.
- The particle is too white, it looks better when it's purple like in shot 03.
- Reduce push-in speed for shot 03 as the 2D move seems too apparent towards the end.
- The chocolate on the ground could reflect the FX trail. This could help better integrate all the elements in the shots.
- The lighting in the opening shot feels a little flat. Add contact shadows and reflection.
- Lighting could be more dramatic.
- Maybe add purple accents.
- Use the reference from before for the lighting and colors.
- The particle is too white, it looks better when it's purple like in shot 03.
- Reduce push-in speed for shot 03 as the 2D move seems too apparent towards the end.
- The chocolate on the ground could reflect the FX trail. This could help better integrate all the elements in the shots.
- The lighting in the opening shot feels a little flat. Add contact shadows and reflection.
- Lighting could be more dramatic.
- Maybe add purple accents.
- Use the reference from before for the lighting and colors.
My Task Breakdown
- Adjust the lighting so that it doesn't feel flat.
- Update the look of the ground shader.
- Improve the design of the hero bunny shader.
- Update the look of the ground shader.
- Improve the design of the hero bunny shader.
Comparison
Continuity Quilt Week 06 vs Week 07
![](https://cdn.myportfolio.com/0a36b23c-6699-46d4-a093-470eea3d3f00/9231828a-1752-4ad4-8fe3-f9cbde15e42a_rw_1920.jpg?h=03dfb6db7717af94e488a7582de57459)
![](https://cdn.myportfolio.com/0a36b23c-6699-46d4-a093-470eea3d3f00/c28a4d86-6047-49e5-a8ec-7839182ecf8f_rw_1920.jpg?h=d2e953dd6c53ec5545b652a6a6808386)
Sound Update from Sawyer
Sawyer updated the sound effects and adjusted the music. He did this for a previous version and will work on updating it for the latest version of the previs.
Edit with Tagline
I tried editing a version of the commercial with the tagline detail I mocked up last week just to test out if we need it.
Ground Shaders
As seen in the first image below, Yanni created a variation for the ground shader. I used the same setup to create details on the ground shader. I plan on adjusting this further this week.
![](https://cdn.myportfolio.com/0a36b23c-6699-46d4-a093-470eea3d3f00/e7c33f6e-5cf4-41a1-bace-981ae4207a61_rw_1200.png?h=2c01c48419bfdc824a6a988e3acc6967)
![](https://cdn.myportfolio.com/0a36b23c-6699-46d4-a093-470eea3d3f00/d5e47dc7-f0c7-41c8-a724-9cf6f45d45d1_rw_1920.png?h=11424c18e06f644551e0d99da00c0387)
![](https://cdn.myportfolio.com/0a36b23c-6699-46d4-a093-470eea3d3f00/ad857d1a-67ae-44be-b922-757f39e2f452_rw_1920.png?h=f9cb685d06b5b55ccc7fed22a10f426f)
Live-Action Plate Options
I used the generative fill function in Photoshop to create multiple options for the live-action plate details. I passed the Photoshop file to Shashank so he can try some of these options.
![](https://cdn.myportfolio.com/0a36b23c-6699-46d4-a093-470eea3d3f00/2d4bcb15-718c-41b1-9dfa-5710e440e111_rw_3840.png?h=f847b5f1717b9ff58fa90a2c51294c22)
![](https://cdn.myportfolio.com/0a36b23c-6699-46d4-a093-470eea3d3f00/c94a988e-4f9d-4574-9aad-8cf798da1b53_rw_3840.png?h=f1857647592cfd5593a8bc850dd2d005)
![](https://cdn.myportfolio.com/0a36b23c-6699-46d4-a093-470eea3d3f00/3d9fa81f-9c6c-4434-b585-caf117871816_rw_3840.png?h=c14c7915830d87cf6026b50404712530)
![](https://cdn.myportfolio.com/0a36b23c-6699-46d4-a093-470eea3d3f00/014e921b-f43d-46d9-bb83-4039e35017e3_rw_3840.png?h=9d8f6184f43e29dc65feed37b73a97f9)
![](https://cdn.myportfolio.com/0a36b23c-6699-46d4-a093-470eea3d3f00/0fb1b055-3b60-4c2c-8ca1-9d4b21c5b521_rw_3840.png?h=8131789fe7cc3f733563d8fab7ec2ee7)
![](https://cdn.myportfolio.com/0a36b23c-6699-46d4-a093-470eea3d3f00/8aa2e924-f0c4-436d-aa25-213b998f7f11_rw_3840.png?h=497445af2e55bd7a8c645a1e900e77db)
Shader and Lighting Update
I started over with the lighting and adjusted the shaders to have better control over everything. Below are videos that show my process and all the changes I made.