MOODBOARD
STORYBOARD
Format inspired by the opening title sequence of  Black Sails.
2D & 3D ANIMATICS
REFERENCES
MODEL MESH RETOPOLOGIZING PROCESS
Many models in this project were sourced from royalty-free websites through purchase or download. However, this approach presents two inherent challenges:
- The model's design may not precisely align with the envisioned concept.
- The poly count of the model mesh could be excessively high, rendering it impractical for the texturing and lighting processes.
- To address these issues, the acquired models undergo modification and mesh retopologization. This process can be executed through various methods. In ZBrush, for example, a decimated mesh can be efficiently remeshed with a few clicks. The level of detail is adjustable, with higher poly counts retaining more intricacies and lower poly counts offering reduced detail. It's important to note that the resultant mesh may lack a coherent logical pattern.
An alternative method for manipulating the mesh involves leveraging the Quad Draw tool in Maya. This tool allows for the creation of the mesh, offering control over the level of detail to be preserved.
SHADING & LIGHTING PROCESS
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